Horror Tiles Rpg Maker Vx Ace Sprites

I'm beginning work on an RPG Maker VX Ace Horror game. So far all I've done is create some tiles and experiment with mechanics (hence the reason the main character is currently using the default RMVXAce sprite). I made a door sprite to use in door events, but I ran into a strange problem. The sprite is raised a few pixels up than it should be. This is a little difficult to explain so I took some screenshots. As you can see, the sprite is slightly raised up, so you can see some of the black tile behind it at the bottom. The sprite should start from the base of the wall but for some reason it doesn't.

Modern Horror Tiles! Modern Horror Tiles! Arranged in both 16x16 and 'plug and play' 32x32 RPG Maker VX Ace versions for ease of use. Horror City - Hospital Tiles - RPG Maker VX Ace - Vexed.rar 172 kB. Horror City - Hospital Tileset - Vexed.rar 149 kB.

Here is the Character Set I used: (The third row of my door sprite is not used, I just put it there to see if it had any effect on the issue) The weird thing is, the error only occurs when I add my sprite into the Character Set. The normal!Doors3 file works fine, but as soon as I replace one of the doors with my door, the issue occurs. Any help would be greatly appreciated! First off, I see a problem with how you've designed your door. Ideally, looking at the rest of the door characters, it's supposed to be a 3-step animation so your character sheet looks pretty weird. I'd recommend re-checking the exact size of your image. Each door animation should fit into a 32x64 (width x length) frame so it's possible that you have a row or two of pixels popping up size problems for you.

Also check that you're using the right name for your file. This site provides a neat explanation of custom tileset know-hows. Skip to Trihan's post (#2).

Good day, friends. I'm very new to RPG maker game creation, i've been working on my game on and off for half a year now. Progression usually stops due to my lack of knowledge on where to find a good amount of horror and Victorian type tile sets. The game i'm making would heavily rely on a realistic-ish style of Victorian style houses and streets as well as plenty of horror assets such as blood, creatures, ect. I'm using RPG MV!

For reference i'd say similar to the Mad Father tile sets? If anyone could help me out that'd be simply lovely! Some of the default MV tiles fit this period rather well. In the, DLC 3 is a Victorian train tileset, that comes with Victorian sprites. As for horror/blood, there's so much to link to. It might be easier if you could specify what you're looking for. In the meantime, I answered a month ago.

Mad Father uses, as far as I remember, mostly Mack tiles with some tiles from Pixel World. Mack is now making art packs for MV (the FSM packs), though there isn't a pack yet that would fit mansion type yet.

Has a couple of MV resources, so that might be worth taking a look at. Some of the default MV tiles fit this period rather well. In the, DLC 3 is a Victorian train tileset, that comes with Victorian sprites. As for horror/blood, there's so much to link to. Beast

Rpg

It might be easier if you could specify what you're looking for. In the meantime, I answered a month ago.

Mad Father uses, as far as I remember, mostly Mack tiles with some tiles from Pixel World. Mack is now making art packs for MV (the FSM packs), though there isn't a pack yet that would fit mansion type yet. Has a couple of MV resources, so that might be worth taking a look at.