Game Architecture And Programming Wiley Pdf
Game Architecture and Programming • 1. Game Architecture and Programming St. Vincent Palloti College of Engineering and Technology Game Architecture & Programming Date: 11th December 2015 Sumit Jain Project Lead and Game Programmer Presented by: • Game Architecture and Programming St.
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Vincent Palloti College of Engineering and Technology NETWORKIN G Game Develop ment Framewo rk MEMORY MANAGEMEN T SCENE EFFECTS GAME DATA & STATES PLUGINS LIBRARY COLLISION SYSTEM ANIMATIONS 3D RENDERING AUDIO SYSTEM ENGINE EDITOR PHYSICS AI SYSTEM NODES 2 • Game Architecture and Programming St. Vincent Palloti College of Engineering and Technology Gaming Engines Popular Game engines supporting platforms A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers. Frostbite 3D Source Game Engine Rage Engine Flash Action Script OGRE Unity 3D Engine Unreal game engine Shiva Game Engine Havoc Vision CryEngine Game Maker Cocos2D • Game Architecture and Programming St. Vincent Palloti College of Engineering and Technology Game Programming Languages What is game programming really like? C++ Game Engine Framework & OpenGL for Graphics Objective C Apple IOS game development C#, Java Game Scripting Python, JavaScript, Lua Scripting & supporting behaviour language Html5, Php, Web based browser games Action Script Flash games 4 • Game Architecture and Programming St. Vincent Palloti College of Engineering and Technology Layers of Game Architecture Hardware Abstraction – For every platform of different hardware configuration with graphics memory, processing power etc.
Providing a complete mathematical development of all presented concepts and examples, Introduction to Linear Programming and Game Theory, Third Edition is an ideal text for linear programming and mathematical modeling courses at the upper-undergraduate and graduate levels.
It acts as an interface between application and hardware using programming through common interface. Game Engine Framework Game Application Screen Monitor Display Graphics, Rendering & Physics Game States, Data & Memory & Processing Operating System OpenGL & DirectX Computer Hardware & Graphic Chipset 5 • Game Architecture and Programming St. Vincent Palloti College of Engineering and Technology Game Software Architecture Game Graphics & Framework Software Layer Game Application Game Engine Framework OpenGL & DirectX Framework Computer Chipset Memory & Graphic Card 6 • Game Architecture and Programming St. Vincent Palloti College of Engineering and Technology Game Development Comparison Native Game Engine v/s Game Engine Framework Game Engine Development Sony Games EA & Microsoft Games Nintendo, SEGA Games Gameloft Ubisoft Unity 3D Game Engine Cry Engine Html5 Game Engine Game Maker Engine Flash Action Script Unreal Engine Cocos2D and Box2D Game Engine Torque 2D and 3D Game Engine OGRE Propriety Game Engines Private Gaming Companies Open Source Game Engines 7 • Game Architecture and Programming St. Vincent Palloti College of Engineering and Technology Game Architecture Layers of Game Architecture 8 • Game Architecture and Programming St.
Vincent Palloti College of Engineering and Technology Game Architecture Layers of Game Architecture 8 • Game Architecture and Programming St. Vincent Palloti College of Engineering and Technology Game Architecture Layers of Game Architecture 9 • Game Architecture and Programming St. Vincent Palloti College of Engineering and Technology Game Architecture Layers of Game Architecture 8 • Game Architecture and Programming St. Vincent Palloti College of Engineering and Technology Gaming Internal Concepts Gaming Development Fundamental Concepts Game Development Elements Points and Vectors Matrices Quaternions Random Number Generation Rotational Representations Trigonometry Linear Algebra Gravity Mass Kinematic Physic Materials Physics Force & Torque for Motion The Rendering Loop The Game Loop Measuring and Dealing with Time Networked Multiplayer States Multiprocessor Game Loops Open GL Framework DirectX SDK 3D Maths Physics & Collision Programming Graphics 10 • Game Architecture and Programming St. Vincent Palloti College of Engineering and Technology Gaming Development Fundamental Concepts What happens behind the hood? Main Loop Initialisation Process Player Input Perform game logic Render Scene, Graphics, SFX etc Shutdown Loading & Caching game dataGame Resources formats and storage 3D Environment Mesh 2D Sprites and Texture data Sound, Music & Animation data Effects Cinematics Shader, Shadows Programming Input DevicesWorking on Game Controller Touch Devices Controller Two Axis Controls Get State & Normalising Input Game UI & States The Human Game View Player Movement Controller Screen Elements Game Controls Game Events & Events Data Event Listener & Manager 11 • Game Architecture and Programming St.